Juggernaut

This is a project I worked on for an unreleased canceled title. Throughout the process, there was a slight deviation from some of the armor pieces. The gun went through multiple concept changes. There was a Proxy mesh that was made. The animation tech and I went back and forth and made changes accordingly to the deformation process. The low poly model including weapons is 80k tris.

Concept by Kekai Kotaki

Concept by Kekai Kotaki

Textured Low  (80K tris)

Textured Low (80K tris)

Mood shot (80k tris)

Mood shot (80k tris)

Textured Low  (80K tris)

Textured Low (80K tris)

Textured Low  (80K tris)

Textured Low (80K tris)

Textured Low weapon  (15k tris)

Textured Low weapon (15k tris)

Textured Low weapon (10K tris)

Textured Low weapon (10K tris)

Wireframe Low  (80K tris)

Wireframe Low (80K tris)

Texture Breakdown

Texture Breakdown

High Poly

High Poly

Wireframe Low  (80K tris)

Wireframe Low (80K tris)

Wireframe Low  (80K tris)

Wireframe Low (80K tris)

High poly weapons

High poly weapons

High poly weapons

High poly weapons

High poly weapons

High poly weapons

Concept by Kekai Kotaki

Gun concept, joint rotation

Concept by Kekai Kotaki

Gun concept, joint rotation