Chardis (Lazarus Expedition Boss)

This is the first boss I sculpted for New World. Teaming up with Ted Beargeon (concept artist) was a pleasant experience throughout the process. I ended up using a tileable normal material for Chardis to keep the fidelity from all distances resolution-wise. I was the first artist on the team to use the tileable material for a character or boss. I want to say thanks to the Tech team for helping me understand the material in the short amount of time I had. I have more stuff to show in the future, thank you for viewing.

Check out the Artstaion New World Art Blast:
https://magazine.artstation.com/2021/10/amazon-games-new-world-art-blast/

Ted Beargeon
https://www.artstation.com/itchynick

Chardis  main beauty render

Chardis main beauty render

Chardis clay render

Chardis clay render

Chardis beauty render 2

Chardis beauty render 2

Chardis beauty render 3

Chardis beauty render 3

Chardis beauty render 4

Chardis beauty render 4

Chardis clay render 2

Chardis clay render 2

Chardis wire render

Chardis wire render

Chardis wire render 2

Chardis wire render 2

Chardis toolbag turnaround video

Chardis toolbag render

Chardis toolbag render

Chardis texture breakdown

Chardis texture breakdown

Chardis Lumberyard render

Chardis Lumberyard render

Chardis Lumberyard render 2

Chardis Lumberyard render 2

Chardis Lumberyard render 3

Chardis Lumberyard render 3

Chardis concept by Ted Beargeon

Chardis concept by Ted Beargeon

Chardis Game Shot

Chardis Game Shot

Chardis fight