This is the first boss I sculpted for New World. Teaming up with Ted Beargeon (concept artist) was a pleasant experience throughout the process. I ended up using a tileable normal material for Chardis to keep the fidelity from all distances resolution-wise. I was the first artist on the team to use the tileable material for a character or boss. I want to say thanks to the Tech team for helping me understand the material in the short amount of time I had. I have more stuff to show in the future, thank you for viewing.
Check out the Artstaion New World Art Blast: